Hello Peter, Welcome to Polycount. Well there are tons of videos / tutorials out on the web that sometimes feels a little overwhelming and can lead to confusion because different artists develop different techniques to reach the same result. I can tell you from my method of learning 3ds max (and modeling in general since I…
"maybe if you could post some wireframe shots so we could comment on your polygon use" i did this but yet, neither of you even said a word about this, the reason this not being an "original" model is because its mod work, and since i had 0 3d education, i thought this would be the best way to start, modeling something that…
I dont think you should try to save the polys people are advising you too. It barely registers with the engine at these counts, its also verts you should be looking at not polycounts so much. These barrels with few sides look awful, they look last gen, its the thing that most betrays the fact that we are simplifying forms.…
Hello Polycounters, an 3D/Environment Artist with 3 years of experience in 3D is seeking for opportunities to work in an ambitious mod team to gain further experience. My Online Portfolio can be viewed here: http://www.janne-paulsen.com If you are interested please feel free to drop me a personal message or just contact me…
Oh well since we're doing this: I've worked for Craneballs internally as a 3d/2d artist, later also 3D art director Craneballs is a small indie studio. I was hired 16 months ago to start working on the Overkill 2 project About 6 months before release project lead decided to switch from 2d gun overlay textures to full 3d…
Dear Polycount members (first post here) im having issues with making new UV sets in 3D coat all my UVWs ( all objects are pre unwrapped in 3Ds max) are on top of one another so its very hard to pick them to apart any other ways? is there a way to pick objects uvws by clickng onthem? thanks in advance David T.
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
Hello to all, This is my first post here at polycount, and a long one (sorry). I appreciate how close of a community you are, and the level of professionalism in regards to the posts. I no longer post on many other forums due to the lack of a true critique. After reading a boast...I mean...a post of an artist self-stating…
Kabam is revolutionizing the video games industry by improving how gamers access and pay for their entertainment. Based in San Francisco with offices in Austin, Beijing, Berlin, Luxembourg and Vancouver, Kabam is the #1 company developing core games for mobile devices, the Web and social networks. Kabam delivers deep…
Hi everyone! First of all, I apologize if I have put this thread into incorrect section. Second, nice to meet you! I am just an amateur 3D hobbyist, started using Blender maybe few months ago. Anyway, I have a question for much more experienced modelers than me :smile: I am planning to make a static camera survival horror…