sweet! looking forward to the mini-tuts and the video. If I may suggest some topics to include (sorry if some of these seem really noobie): -I would love to see some of the prep work for modularity, re-usabilty and keeping things snappable for the level designers/UT editor -what does your actual base mesh/medium poly mesh…
Do you have any links to tut/videos? I'm really new so I'm unsure how to do the things you mentioned. Thanks. EDIT: I figured it out, thanks! Got another question below if you don't mind.
I don't think anyone is saying shrug it off as not being relevant one day, but more of if it's not going to be relevant in the next 12 months why would we even waste time playing around with it for now. there is so many little tools and tech that end up going nowhere, look at that voxel based game engine that is a running…
Hello all, for a while I've been stumped on how to properly achieve forearm twist in 3DSmax. Out of the many methods I had found, I followed this tut: https://www.youtube.com/watch?v=TJmMTJboqJ8&t=3s It was the best one so far, however, the twist bones would weirdly snap in a different orientation if the rotation of the…
Thank you for the critique @Smoothbrain . I'm at the point with this project where I want to avoid re-designing features. From our talk on Google Hangouts you have given me a lot to good ideas going forward. I still need to make an optic for this as well. WIP Shot (More is finished but isn't in here. Materials are super…
You are a self promotion slut, and that is very helpfull when it comes to getting jobs. Seriously though, you have put tons of energy into figuring out how to establish a career in games, and putting your thoughts into action (e.g. hanging out on forums lots and posting endlessly, networking as much as possible, going to…
All my meshes I made in 3dsmax and imported to Mudbox, but there are certain details that would add to many polygons to include in the low poly mesh I am importing. Although not a great example (as you probably wouldn't need to sculpt an object like this) imagine adding the panelling details on this door:…
There are many threads here and other sites about making items, but not many about what is becoming as important: marketing and good tips for a successful submission. In fact, I can find none. Therefore, I was hoping people in the know would chime in here to help those still pondering the beast of the Dota 2 Workshop.…
Standard sizes tend to be dictated by the scale of the characters, the speed of the rate of movement, the type of gameplay mechanics, method of interaction with the world. Gears has some established heights of gameplay devices, a set height maximum for steps ( though its worth noting that steps look and FEEL better to walk…
The one biggest thing that saved me a shat load of time and headaches is mayas Skin -> Edit Smooth Skin --> Copy skin weights. Just select a default item and then your item and hit that. Make sure it's set to "Closest point on surface" that seemed to work the best. It also works for getting skinning from your LOD0 to your…