Hey Finalhart, I think this last male head you posted could still use a bit of work, but it is waaaay better than your initial female head. You obviously studied hard in your 9-month hiatus from posting head sculpts here. Kudos to you and keep at it. I can see that you now have a way better idea of the underlying planes of…
Hey guys, when baking normal maps in marmoset I usually select the 16 bit format option(32 bit causes my old laptop to close Marmoset lol) as when I select 8 bit I notice some dithering after the bake. But I have heard that 16 bit format is not always the best way to go? Or is that when exporting out the texture maps out…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Hi everyone! That's my first post on here. I've worked on film and TV for a good few years now, but in terms of games I'm a complete beginner. I've seen what can be achieved in realtime and that made me explore the games pipeline. It's the first time I use Quixel and Unreal Engine as well and I love what results can be…
I'm using 3Ds Max 2012 64 bit. I'm currently unwrapping some objects, but I've run into a problem. Sometimes the scale tool will stop working in the UV editor. I'll click and drag to scale a shell up or down, and when I release the click, the scale of the shell(s) will snap back to what it was before. The only way I can…
You simply just learned an important lesson : from now on you will have to get into the habit of thinking and working in a non-linear way. That is to say : always keeping in mind the final lowpoly while working on the high ; being aware that some parts may have to be kept separated from others for an easier retopo pass ;…
I'll take a stab at this... 1 - Open Knald 1.1.0. 2 - File > Load Baker. 3 - Under "Bake Meshes", load your High Poly mesh and Low Poly Mesh. 4 - Under "Bake Targets", select the map you want to create and hit "Add Map" to add it to the list of maps you want to create. OR to quickly get a handle on Knald 1.1.0, just hit…
Industrial & super technical designs became a bit repetitive for me so i tried on new idea of making a weapon that bear a style of clean, futuristic aesthetic. Something that resemble the style of Mirror Edge, something that lean mostly on the look instead of the technical accuracy. The theme i chose is a far future where…
your point seems a bit irrelevant to me and here is why: $1865 is 50% of a perpetual license. this mean that a sub of 2 year would total to 100% of full price and by 4 years you get back 200% and so on. annual upgrades are not worth $1865 in my opinion. on the other hand, adobe charges $50 per month so in 4 years adobe…
Hello there! My friend Scoot and I are extremely excited to join this mighty clashing of artists! Originally we were tossing around some futuristic ideas but decided to go car-razy and model our driver after my favorite son / pug Napoleon. Napoleon is a fashionable chap, and will be sporting a ride and costume that are…