Hey, I figured that it would be the case. I will therefore model (all around) a few props or Lego piece of my set for you as an example. Thanks. P.S. does normal mapping allow you to cut back on the details you would normally put in the color map? That is, leaving behind high lights, shadows and fine details.
because COD is atvi s IP, IW is NOT an independent studio (though operating under the independent studio model atvi is using) , if they decide to expand the franchise its up to them... if they want to do a Lego COD so be it... i do agree that the dev studio behind a succesful product should be havig thei fair share of…
Thank you for taking the time to respond, but just to clarify, I’m not asking how to use Maya’s “Parent Constraint.” I’m pointing out that the feature itself is fundamentally not a real parent constraint, and that’s the core issue. the problem in the link you shared can indeed be solved by a "copy transform" (by blender…
Why are you sorry, it's not like I made the video :poly124: [ame=" https://www.youtube.com/watch?v=p5z-9Y7KOIo&feature=channel_video_title"]Skyrim and Lego nxt to max level restoration - YouTube[/ame] [ame="https://www.youtube.com/watch?v=6J-jsmJoowM&feature=channel_video_title"]Skyrim: Killing Frodnar the Bastard Child of…
Hi Chris & Kedhrin, I will actually be moving back to Colorado next week! I am a VFX artist for games such as Injustice: Gods Among Us, Mortal Kombat, & Lego Universe. I've actually worked with some mutual friends from both NetDevil & Idol Minds as well. Please check out my porfolio below =) http://www.williamkladis.com
When I first started modeling I had a similar thought. ZacD said it perfect, however that might confuse me a little on just starting into modeling. You dont want to model like legos, as I did with gmax. Build as much as possible in one mesh. These videos helped me get an understanding. http://vimeo.com/10941211
Originally from Stockholm, but right now in Manchester, drowning in Lego. I was in Malmö almost 14 years ago and rather not go back so soon :P but wouldn't mind a beer or two with fellow Polycounters in the Stockholm area around christmas. We wish, but you're clever enough to keep us spread out across the office so we…
pretty much that easy. for larger levels you may cut it into multiple legos and attach them within the engine, but most of the building of the level is done in max. anyways. awesome job adam. when we first got to checkout what you guys were doing with the multiplayer it was a total moral boost to how cool the game was…
How are they rigged and animated? I'm not as familiar with that process, but I can elaborate a bit. There are three mech classes: Light, Medium, Heavy. All the mechs in one class share a rig. It has to be this way because of the customization we allow. Rigging is fairly simple since the rig is already built; it's just a…
So far, for the room modelling brief, I have managed to create a table. It took me around 3 or so hours because I have never used maya 2022 before, and have little modelling experience. The first time I modelled, I sculpted in Blender. It has been interesting learning the specific techniques needed to make it. I have…