You did not link something correct in your atrib xml and you get these errors make an icon summer_medium and a summer_medium_preview both in png icons must be 64x64 and preview 280 x280 (i gues) after link these 2 in you atrib.xml in the lines [mod number]_icon delete _icon and add _summer_medium and in secontary…
Scale it down into the U0.5 V1.0 range, and use the tiling of the material to make it fit. Or if you are exporting to something where you can't change tiling parameters, do what I mentiond above, but scale the UVs 200% in the U to fil the entire 0-1 range, and once you use a non square texture things will line up.
I’ve got a problem when it’s time to use Batman’s glide in the game. When I hold , like it’s said to jump from one platform to another, Batman tries to open his wings again and again instead of gliding. So he fels down in a poisoning gas. If somebody could tel me, what should I do there.
katzeye are a crazy expensive but their optibrite feature is really worth it for those with cropped camera's (they tend to have really tiny viewfinders) other than that, I've found the screens from http://www.focusingscreen.com/ to be good (tested on my D700). Just try to avoid the FSB/FSL/FSX standard matte screens as…
Im sure it optimizes that for you. Of course if you have enough space to fit everything on one map it will do that, I think the xml config file lets you set the max lightmap resolution though, which would break it up into more chunks. Why are you worried about texture memory? Its generally not a problem on pc's these days.
Oni also had 2d cinematics, along with Myth and Myth 2. I guess that's what Bungie was into back then, or they thought they couldn't do justice with 3d at the time. For anyone that's interested, I found some of the Final Fantasy FMV's online: http://bluelaguna.net/pages/selectfmv.php I just wish I knew what order they…
yeah what is the best terrain editor out there?. I am looking for something that outputs to xml I am thinking of either going down the terrian route or building an environment in max and probably I will have more control over it. I suppose with good terrain editors like un unreal engine you can paint decals on the…
mh, i've not heard about these errors yet anywhere else (but then again, its been a while since i used the freeSDK build). What you can definitely do is, work on Layers and set them to External in the Layer properties. That will save your scene information in human readable XML files and you can easier debug them then the…
Nice, I'm working on Galbadia Garden for some (long) time, would be interesting to see how you tackle those materials. BTW you could import Squall, make him 1.8 m and compare scale with references. This helped me a lot. Also this fmv is a good reference how roof and main entrance are made:…
Found the SurfaceTypes XML in the libs directory, along with the breakable_objectsXML. Seems that if a breakable particle is not defined in a material, a default one is used. Cloning some entries in those files at least gave me the option to use 0 particles. Would like to get into making new ones later, but seems that…