Ugh, but really dude, what are you planning to do? Is it actual game art or architectaul design? For one thing, I can say that you are approaching game art COMPLTLEY wrong and plus, even Architectual Design is approached differently aswell. I don't really think you've grasped the concept of 3D. Here's what to do. It'll…
While I hate this design of Link with a burning passion, it's very well done an awesome piece! Great job AlexKola, this is pretty badass On critique though: Your stitchwork at the top of his tunic could have been larger, and I think complimented better with a darker green or dark brown thread. It's something that stands…
Hi, I'm Dylan, been modelling for a few months now so I'm still fairly new to all this. This is my first post here and thought I'd share a fire hydrant I modelled recently. This was modelled in Maya, textured in Substance Painter and finally rendered in Unreal Engine 4. Tri Count - 4.5k. All feedback is welcome. Final…
Hey all, would love to hear your opinion on this. Very often I see people floating geo like on the left side of the image. It's fast to put out quick normal maps, it's simple. The cost of doing that is that the floating lines don't really have any bevel and look way too sharp. Now that's easily fixed by just extruding…
Hey. Quick Maya question here. Recently when working on the frontal polys for my characters torso maya has begun to crash on me. To sum up the issue, every time I try to extrude an edge, a pop up message comes up and then Maya shuts down on me. Here is what the message says: "Could not save file…
The task to solve you mention is very generally specified.. what should "random" mean here.. You can always throw a Remesh modifier with method Voxel on any object genrated by whatever... or: For example you could also start with a cube and scale and extrude any faces for some time (maybe with some check of intersect…
The point is, you can use the _curve based_ modeling aproach (for example create a "curve" cage of a face from photo or a car from blueprint) in a traditional subdivision modeling environment. Of course you can edit edges / point faces like you would do in traditional modeling. But one of the advantages I didn't described…
Maya does not have it the same as for example 3ds max shell modifier. In Maya you have "Thickness" attribute when you Extrude, for example, or "Local Z" which would be the same effect as Shell Modifier but just requires one click more i guess. Indeed you can super easily make exactly the same in Maya by extruding,…
Oh wow! Thanks guys, this really helped me out. I looked every where for a solution. I'm sure this will help someone out another day. I also tried another method last night after posting this. Anyone that may want a similar look but more of a spiral twist. Start with a helix, match the radius of the object with both radius…
Never seen a barrel weathered quite like that. This kind of rust seems to form a pretty even coat or be localized along the top and on the extruding edges. Some decent ref: http://www.flickr.com/photo_zoom.gne?id=519578356&size=l http://www.flickr.com/photo_zoom.gne?id=483508603&size=l…