I was omitted from the Far Cry 2 credits. Funny how that happened, considering 2 Directing Members of the game are on the committee was involved with writing the IGDA credit standard: http://archives.igda.org/credit/IGDA_Game_Crediting_Guide_Draft_8-5.pdf
Diggin the comp. Maybe incorporate more tears? One of his spells in the game is literally him crying. He looks really brave here which is interesting but may not mean that he can't be sad about it. :D
u must be referring this to the moon bunnys, looks sooo cute QmQ............i wish i am a modeler right now (sob and cry in the corner someone please make this luna set i want it Q333Q
They missed on key one. Hysterical laughter.... which in turn turns to hysterical chuckling, as they power off the PC, while hysterically coughing, which turns to hysterical sobbing, which turns into hysterically crying in fetal position on the floor.
I loved it. I think it was very cunning, clever and dumb which is a neat trick. The visuals were brilliant and I found myself near crying with laughter at certain scenes such as when the hero gets the knives in the shoulders.
Id or Epic. I'll get there eventually, you'll see, YOU"LL ALL SEE!! /runs off crying so many want to work at valve, strange. I always thought their art was a bit shit tbh!
thanks for all the comments! yeah i've been thinking of assorted music. of course i forgot putting a stereo in there, but i do have a fold-up pizza table as for modding, i'm not sure. was thinking far cry.
Kind of neat with all the screws... makes you think its an easily moddable armor. He better have a case of electronics screwdrivers on his suit somewhere, or I'll cry foul. keep up the good work.
" Same scene looks perfect in path tracing render probably but typical on-line rasterized render makes it look sort of dry and "uncanny" art style wise. I long tried to find what it resembles to me till randomly find a well known "rainbow" portrait of Elizabeth 1. Full of tiny details done with perfectly same attention in…
Notes: * This position is located onsite in our offices in Portsmouth, New Hampshire * You must present proof that you are legally authorized to work in the United States Requirements: * Expertise in environment modeling and texturing, ranging from hard surfaces and architecture to organic foliage * Proficient with…