Expertise in environment modeling and texturing, ranging from hard surfaces and architecture to organic foliage
Proficient with standard industry tools like 3ds Max and Maya, Z-Brush, and Substance Designer/Painter, with a desire to support and have input into the creation of new systems and tools to help future production
Experience in hand painted textures with the ability to work around technical challenges
Expert level ability to create game resolution assets from high-poly sculpts
Responsible for developing and ultimately personally creating quality benchmark assets that are in style and within specifications for the game
Interpret concept designs while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
Beyond aesthetic skills and knowledge, be aware of current and cutting edge technology for 3d art production trends and processes, tools and techniques: 3D modeling, textures, materials/shaders, lighting, etc.
Work with other art disciplines and other departments to help develop systems and tools to establish technical and aesthetic guidelines for game art assets
Ensure that all assets created internally by your team and by outsource resources are consistent with the style and technical guidelines of benchmark assets and all assets are performant
Support the Art Director/Management with documentation, planning, scheduling, internal/ external assignment preparation, and critiques as required
This position is located onsite in our offices in Portsmouth, New Hampshire
You must present proof that you are legally authorized to work in the United States
Please send a resume, brief cover letter, and link with your online portfolio to: [email protected]
As a part of the application process, we require a portfolio with hand-painted environments and assets. Additionally, you may be asked to complete an art test.