Hey, thanks a lot for taking the time to reply, I really appreciate it. Getting feedback like this actually means a lot to me, especially because I’m working on this project in the evenings after long workdays (I run my own business), so staying motivated can be tough sometimes. Even just one solid reply like yours really…
Hey everyone, I’ve just launched a new site – openhdri.org – where I’m sharing free HDRI environments for lighting and rendering. At the moment there are 7 HDRIs online, and I’m uploading new ones almost every day as the library grows. Each HDRI is: * Unclipped (no blown-out highlights or clipped sun) * Full 32-bit OpenEXR…
Even more key visuals that we've done for videogames! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Character artworks for Hiragana: Forbidden Speech Key visual for Kitty Cat…
This is my first attempt at sculpting likeness and I'm having some trouble with it. In particular from what I can see so far is that the nose doesn't look right and I'm finding it hard to judge how deep the eyes should be into the head. Cavil's face doesn't seem to have much symmetry I'm finding so I'm wondering if whether…
Hi everyone, here's a brief lighting update. :) Been spending quite a bit of time tweaking the lighting lately, mainly adjusting the sun angle and experimenting with different moods for the canyon environment. It’s interesting how much the entire scene changes just from relatively small adjustments. Some setups looked good…
Hey guys, I am currently building up a portfolio piece and I am just starting my high poly model. I have so far some floating geometry which I understand to be acceptable when used correctly, however I have a question to do with using the boolean subtraction tool. I am including an exhaust piece like this in the image, I…
_________________________________________________________________________ Hi! I am a 3d character artist and specialize in 3d modeling of characters for further printing. Where you can see my works in my portfolio: https://www.artstation.com/nekomatakoneko If you have a request, please provide me with reference images of…
Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
Hey everyone, this is my first completed project in the 3D Medium as a self taught artist. While I still have a long way to go, I am happy with how the following has turned out for my first attempt. I will revisit the project once I have increased my artistic knowledge and try take it to the next level. Components were…