I'm almost done with all the high poly work for the brakes there are a ton of parts which in turn means a lot of separate scans, Specifically there are: Brake lines+ fittings (banjo fitting, crush washers, special hollow bolt) Brake Pad Brake pad backing plate Two types of pad clips Caliper Caliper Bracket Slider Pins…
I was involved in a car accident when I was 6 along with my Dad and Granfather- A taxi driver fell asleep behind the wheel after doing a 24 hour shift and swerved into oncoming traffic... .. my Dad thought he was overtaking the car that was in front of the taxi so he held back, but the taxi ended up hitting us head on. My…
Glad you got most of it back . In future ... Never save binaries from Maya (use .ma not .mb) - you stand a much greater chance of being able to unfuck a broken ASCII file. Use version control. Perforce is free, so is git with large file support. It's marginally more effort but it's less work than redoing a whole project
Crytek is humorously not synced with its own proprietary baker. The max qualified normal trick is great but not 100% accurate, and only works with static meshes unfortunately. Of course you should know how to bake maps with broken workflows, I totally agree with you. HOWEVER, telling people "never do this" "because thats…
I like where this is headed. For the op of the barrel where the wood is breaking, the middle broken piece (the larger chunk of it), needs to be more broken. It looks like it is just a piece of like drift wood worn down by the elements instead of being broken. I think you should also add another smaller opening somewhere on…
I noticed this playing around in torched breifly, all the floor tiles randomise automatically between various variations on the texture so it doesn't look too linear. I guess my only question is, when trying to blend the different tiles together, I can't go TOO wild with chips/broken stuff towards the edges, especially…
More testing! This issue is because of problems both with UE4 and with Substance Designer, I documented the issues for Unreal Engine and Substance designer. I have a high poly model and a low poly model I'm baking with Substance Designer. UE4 being broken If I bake normal map as a png in substance and import it into UE4,…
a School seems fairly modular in its setup and look generally. i think you could get away with the following setup; 3d application assets: base structure; a wall section -standardized size a roof section -standardized size decor structures; a wall section with fire door a wal section with double doors a wall section with…
- Some UV mapping problems (eg. victorian house, last pic to the left). - That broken hearse (looks burnt to me).. why is the lamp still glowing? doesn't seem broken to me. maybe it has gameplay functionality to draw the viewers eye but it doesn't seem like it. - The broken mausoleum. I think the diffuse could be 256x256…