Honestly, when I first heard about this, I didn't care. But the more I think about it, the more I realize how big of an influence he was in my life, especially since my life revolves around modern day computers. So sad news indeed. I'm not a huge fan of apple computers, but I love my iPhone. I'm REALLY interested to see…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
The devs have been vague as hell for the last three years. For three years they been saying this is a multiplayer game and now suddenly they are telling the truth. https://www.reddit.com/r/NoMansSkyTheGame/comments/4wyui4/a_compilation_of_clips_of_sean_murray_stating/ They also was very vague on how they are procedurally…
There are several reasons this could happen. It depends on what they are viewing it with, what DVD type you used (+ or - R), what program you used to created the DVD, or what compression type. If you made a DVD that was meant for a player, then many times you have to match the DVD media to the player since not all players…
Hello everyone, since I would like my software to be used by as many people as possible, also and above all to receive feedback, I created a web version of the current version v1.2 for windows desktop. The web app is available here: https://www.digiklay.com/webgl-build/ Registration is not required. Although most of the…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…