Ah, I thought I had been trying to make the curves more pronounced as preparation before placing edge loops and using turbosmooth. Since the chamfering wasn't working well anyway, I scrapped them (just reloaded an interation before I started chamfering) and got on with doing the triple edge looping. It took a few days on…
Looking good! I reckon definitely cut more polys out of the shoes, remember for a top-down game like League the feet are pretty small on screen and don't need much detail. Look at some wireframes of the actual characters and you'll see what I mean. The ballpark tri-count for the game models seems to be around 6-7k (without…
what i see, is too many edge loops too soon so you end up with a lumpy sort of model. That said id be curious to see how it smooths, because maybe it would look fine. But my main suggestion would be to start with the bare minimum needed to make these shapes. and then add loops and make large adjustments to get it looking…
hey man! if you are going to post only loops you can try gifs, they are lighter and loops forever making it easier to study your last assignment is really good, there is a lot of weight. I would say that it looks a little stiff on some parts, but it is a robot, so it good as it is =] if you post the framerate also will be…
If it's ZB your focussed on learning, just do that and know that there are a hundred techniques for moving between Max and ZBrush, Most of which need no fore planning, or particular methods of working. You've made a great start but just so you know, working without any reference is the most difficult thing you can do,…
Hi there!! I am a 3D Artist from Spain, currently living in LA and trying to get into the game or VFX/Animation industry here in US. I specialise in concept design, modeling, texturing and animation and have experience working on a shortfilm (http://fugashortfilm.com/) that has won several awards and been selected in some…
Does that bow have a high poly it was baked down from? i notice you have support edges over the whole thing and theres alot of stuff like this that make it feel like all youve got going on is a korean bevel and thats it. Just a lot of shading errors. Also the roughness variation is basically nonexistent and overall it kid…
Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile games, Gameloft® has…
Help
Deep Silver Publishing take some of the most exciting AAA brands like Dead
Island, Saints Row, Metro and Homefront to the next level by becoming part
of our international organization. Deep Silver is structured in a flat
configuration where innovation, passion, and individual contribution are valued
and rewarded. We…
YAGER is currently seeking a talented and experienced Game Designer to
help us bring our AAA F2P project Dreadnought to the CIS territories. Join us in shaping the direction of the project
as a driving force in Game Design and push the boundaries to deliver a
unique user experience. We’re looking for people who love the…