Hey guys, I'm not a player of LoL, but i saw many concepts that make me interested in doing a character based on one of that artworks. So, i decided to follow Ashe's art, i think there is an interesting color scheme and strong pose. So, good luck everyone!! :)
If you're unsure, focus on the silhouette. Switch the shading to a flat color (with no texture) as needed while modeling to determine if the details/polygons you're putting in affect the overall silhouette (when the model is at the expected distance from the player/viewer), and if they don't feel free to discard them.
18-24 and upwards at around 1-2M view distance (player perspective) if you want to really dont show faceted geo. As an example you can view my model below. https://sketchfab.com/3d-models/pico-vr-headset-7e423a5949c341aeb19db6a0cf0c3953
I agree with ZacD throw a base texture on there first and see if it's even noticeable from a reasonable distance. A player would never be able to get that close to an object in 99% of use cases unless you're intending for this to be in VR and actively being picked up and inspected.
Not sure if you guys have read this; http://beefjack.com/news/hideo-kojima-games-shouldnt-try-to-tell-stories/ Sounds like something was lost in translation here. If anything he tried to shove too much story down the player's throat in mgs4.
I'm on the fence. Some of the artwork looks great, but I'm massively unconvinced by the actual game itself, which seems to have nothing to do with the original Nexuiz and some design decisions I feel have no place in an arena shooter. Also, eight players only?
Utterly magical! The falling castle stuff would be really cool, if it was synched to the combat round time so when a time out occured, then the castle hits the ground at the same time, making it clear to the players that they better hurry up the killing before they slam into the ground!
I don't have much time to post right now but at first glance the scale of your concrete texture looks too large to me. Try adding more low frequency detail to it, it may help to show the building with a player character next to it to be sure.
Its a great looking set, congrats. The final model seems to differ quite a lot in some areas from the original concept. What's the story there? Was that as a result of technical restrictions or input from the player you designed it for? I'm curious as to how those came about.
Thanks! Its initially for pc and ps4. Its a four player local multiplayer game and I can't imagine the controls transferring well over to mobile. I don't think the level of detail and size of the assets would hold up on mobile either :p .