I can't be sure it's the same issue but I've had to force certain material graphs to be 16bit in designer to get around similar artefacts. Perhaps resaving the image as 16bit png will help?
tapeworm in the brain means you somehow ingested feces containing tapeworm eggs, this usually occurs in countries that use human poop as fertilizer (WTF!?) Occurrences of tapeworms from undercooked pork in the US is so rare, the safe cooking temperature was recently dropped from 160 F (cooked to a dry puck) to 145 F…
This is the nature of unique texture UVs. The preview checker is not indicative of the pixel sizes, unless you're using a 16x16 texture! If not rendering for game use, you could use a variety of techniques, like procedural texturing, and/or UDIM…
I applied to every studio in AU/NZ with this reel and didn't get a single reply! https://vimeo.com/142832793 I decided to focus on what I enjoyed most (creature anim) for about 4 months and started to reapply with a fresh reel. Managed to score a junior animator position at the first place I sent it to! (luma pictures)…
Experiment with bringing signed distance fields into Substance designer. This one features full control over transformation of model, but has serious drawbacks: - More difficult pipeline for getting baked maps - you will require Houdini for that; - Higher resolution for maps needed. For example for 512 output image you…
Oh, i just registered here because of that event. 64 bit, oh yea, need to push another 16GB in then. Well i really hope they add more traditional modeling too. A simple extrusion is a real showstopper in 4r6. If zBrush would be as good in hard surface as it is in organic sculpting, i would get rid of my other hobbies :D .…
I do not plan on adding normal map to the main car body, mainly because of the reflections artifacts because compression. Also I'm planning for a GTA-IV like detail, and they do not use normal maps on the main body. The engine has blinn-phong shading. I'm going to try and get a pic of it ingame, but sadly my GPU died and…