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Pixelation when painting photo on model in Substance Painter

Easton
vertex
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Easton vertex
Why am I getting pixilation in Substance Painter when I paint a image on my model? It is all sorts of different colors as can be seen below...


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  • poopipe
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    poopipe grand marshal polycounter
    I can't be sure it's the same issue but I've had to force certain material graphs to be 16bit in designer to get around similar artefacts.  Perhaps resaving  the image as 16bit png will help? 
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