IDK if this is the right section to post this, my bad if not, there's so many sections it was kinda confusing. XD; Hello very talented peoples! I am not a game-maker myself, I normally just write stories, but I've had an idea for a possible farm-type game that has been bugging me for a while. I figure there must be a…
Hello there ! Here's a video on what the v2.5 of the demo brings new to the gameplay. It's mostly focused on Mevenn's controls so you can feel a more "fury" version of the character (which is how I think of her since a few years now). I hope this will help ! Please find all the update's details here : Patch note SWR 2.5 :…
[ QUOTE ] Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm…
@Muzza123 Thanks for your design! Yes, I can tell how you've incorporated a variation of the same colour scheme. @BRADDERS64 Thanks! It's noteworthy that you have also used texture (the rock cracks) and expression to convey the character type. @dustinbrown Thank you. This article was extremely useful and highlighted some…
If your lights cast shadows setting them up correctly will speed up your render times. 1. Try not to cast shadows using omni lights; they are equivalent to placing 6 spotlights with a 90 degree field of view. 2. If youre rendering a scene with a lot of lights dont try and set them up all at once. Use Tools>Light Lister…
Hi guys! Long time no see. :) I still lurk, and wanted to come out of the shadows to post my first really big article since Your Portfolio Repels Jobs way back when. I'm really proud of it and was wondering what you guys thought. [size=+2]The Six Commandments of Contracting [/size] Permalink:…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
I'm sorry I missed this discussion when it was started a decade ago, and I'm sorry that the links above are broken, but I'll add my comments now for the record. I published a paper about pie menus in the proceedings of 1988 ACM SIGCHI conference called “An Empirical Comparison of Pie vs. Linear Menus”, in which we measured…
Wrote this up a good while back, but most of it is still relivant. For those of you in the know, then never mind this thread. For those of you who arent too familiar with Adware/Spyware/Malware in general or are familiar with them but dont necessarily know how to deal with them, continue on and look into what I have to…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…