Hey there everyone, before I release my new reel into the wild to attempt to land my first industry role I am hoping to get some feedback be it good or bad to ensure I am showing myself off the best I can. Do not be afraid to be harsh, if something is hindering my chances I will remove or replace it. Does the order and…
About us At BeefJack, we love games. We eat, sleep and breathe them. And we believe that games have limitless potential as a form of art and entertainment. We aim to be an all-encompassing creative games company. We design, build, ship and market awesome interactive experiences. With decades of combined experience in the…
About us At BeefJack, we love games. We eat, sleep and breathe them. And we believe that games have limitless potential as a form of art and entertainment. We aim to be an all-encompassing creative games company. We design, build, ship and market awesome interactive experiences. With decades of combined experience in the…
Hey to all, I was wondering if anyone has some feedback I could go about and create a Whirlpool/Maelstrom kind of effect in UDK for water. I have been racking my brain for a while, and wanted to create it with materials, but since UDK doesn't have a flow map attribute, I don't know how I could be able to fake the suck and…
So ton's of times we have conversations about automation in game art and what sort of impact it will have on our jobs. I think it's pertinent to look at what's happening in the music world. A few years ago we saw microsoft come out with the laughable song smith software. (WARNING EAR BLEEDING MIGHT ENSUE) [ame]…
Our client requires a talented new Character Artist to assist in the creation of their next BIG game. Whether youre a graduate or an experienced artist, if your portfolio is packed with amazing characters then they want to hear from you. This will be an initial 6 - 12 month Contract assignment based in their Midland based…
Hey people, with some help from the ZBrushCentral community (in particular Mark "TVeyes" that helped me with the most difficult code parts) I managed to perfect the code. In the previous version the WrapMode was not changed for the hardcoded Smooth and Masking brushes: in with this new version the Smooth and Masking…
@Jonathan85 there are some good responses in that Reddit thread. It seems the slight offset with IS systems can result in somewhat less accurate scans. Another person was using a multi-camera rig and the slight delay from the IS system activating was an issue for syncing the cameras. It would be worth doing some detailed…
If you're using lightmaps in Unreal and are making a long wall, it would be better to not use small squares. You don't have to worry about fitting in the 0-1 space unless you're going to bake something other than lighting. It should have a tiling texture which means it tiles outside of 0-1. So there's no reason you have to…
You can use Zoom if it's same zoom (focus distance) across the series . Otherwise your soft would struggle to match the photos. But your main struggle would be enough light. Since the cloudy days are already dim and you need to close your diaphragm up to f8 or f11 any zoom would extra limit an amount of light coming to…