Looks like a nice foundation to build off of. For my advice I'd say focus more on your texturing, ie more objects being textured and having a high-polish level to them. I tend to ignore/feel less absorbed by portfolios of high-poly sculpts (unless they are rediculously amazing) unless there's lowpoly and fully textured…
The bake looks like it does exactly what it's supposed to. The black lines you see are from the crease/gap in between the two objects of the highpoly.So it just shows the detail you modeled in there, but bec.... Oooooh wait. I see what your problem is. Hangon. The red line is the cut in your lowpoly (approximately) You see…
Just so you know in case this is what you're doing: GUVs are not needed for baking polypaint from a sculpt to a different low poly mesh. You can export the OBJ straight out of zbrush and it will have polypaint data included, which can be picked up in programs like xnormal and baked to the actual UVs of the lowpoly mesh. If…
@pomb Yeah you're probably right about the slenderness. I was trying to ground it more in reality but I might adjust it on the final low poly. For the hard surface I usually create a base in Maya to make it clean haha. @lotet The old ones were actually micro. Now it's just a pattern I applied as a mask and extruded. I was…
As Bigtimemaster said it depends, but most of the time for portfolio artwork I'd retopo it as one piece or remove parts of the object that are not going to be seen to avoid clipping, wasting time and excesive polycount. I'd also recommend having in mind beforehand if you are going to make the topology as one or multiple…
Thanks Jess, 2 lights was turned on and switched it to 1 now I did multiple renders since I wasn't sure how to go about it. hopefully i did it right. here's the high poly ones Here's the lowpoly model with normal applied. I'm not sure how you wanted it applied, to the diffuse to see it "painted" on or in the normal bump.…
Thank you, useful tips again :) Now I feel myself confident in these questions. Next thing. I need to optimize the lowpoly version for tablet specs, and I need to use normalmap. I think using specular would be ok. Can I use glossiness if it needs to be optimized for tablets? What would be the optimal tricount? somewhere…
This skylight is designed to the scanline renderer with/without light tracer.Its just faster with light tracer. The way how you can bake ao with MR: 1. Switch to the Mental ray renderer 2. Go to the material editor 3. In the material editor, click to the little box next to the self illuminaton. 4. Put MR Ambient/Reflective…
Hey there! Was a bit busy last couple of weeks, so kinda don't want to show turtle speed progress, but I've took some time to finish the highpoly! Thank you all for support and interest in my thread, will try to finish it in time! @GravityBwlast @displacedinvader Thank you guys so much! Will do my best! @Benefix Thank you!…
@Kabir You've got some really nice characters there, especially the first four. The only thing that stands out as a sore thumb to me right now is the Tarzan character. I think it's got some potential, but you really need to revisit it as looks very unfinished right now. You need to at least give him some proper eyelids…