Hello. Here is the final version of my historical Ardennes Improvised Ambush Pattern. Work in progress thread: http://polycount.com/discussion/163813/wip-oberkommando-west-historical-ardennes-improvised-ambush-pattern#latest Steam Workshop: Summer version: http://steamcommunity.com/sharedfiles/filedetails/?id=607430773…
Sadly the ending is just a tiny fraction above Rages... It just sort of... Ends :( Oh well, now time to 100%. EDIT: 100%ed, all achievements unlocked... Thats one of the shortest 1600 points I've ever spent...
Here's the low poly at 14k tris. I eliminated the symmetry line on everything to lower the tri count, but I'm thinking of reapplying symmetry to the whole thing if not just smaller parts. The tri count increases to 16k if I mirror everything. This would be for a fps so I imagine mirroring isn't really an issue no matter…
Looks like banding to me. Bake your normal map at 16bits (I assume SP will do so automatically) and make sure it's being exported as 16bits (png or tiff or .psd should do the trick). http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps/p1
Hey Guys, The store is back up and there are some significant updates to the plug-ins too! https://vimeo.com/165752648 https://vimeo.com/165762577 Greets, CC
Thankyou :) Ok I posted a thread, hope to get some help couse despite I seen tons of tuts I am still stuck on some subjects. http://polycount.com/discussion/169587/spaceship-harssurface-subdpolymodeling-lerning-and-help?new=1
Nice. Looking forward to seeing it come along. Really funny you mention the laser beam eyes. That's what I'm doing http://polycount.com/discussion/169758/pc-csgo-desert-eagle-no2#latest