Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
I’m looking forward to seeing your progress on this! One of the best things about this forum is how you can use it as a work-in-progress record of your project, posting visual updates as you work, and getting feedback along the way. It’s a very powerful way to work. Make a new Topic, and post your plans, then reply with…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
I usually use the tool:preview subpalette to check the overall scale (if it fits nicely within the window, you're good). If you have a lot of subtools, you can scale one down using the size deform and then use the Repeat to Others button.
2: The specifics of the your renderer make a difference but if you're using a double sided material it's not going to backface-cull any geometry which means you're processing more than you can see and that's bad. for thin stuff - glass panes, cloth etc. its a good idea. otherwise, stick to a single sided material
Hey all, I manage a private Discord server called 3D Fast Track, and we are opening our doors to the public for a limited time! Here's the shtick: Extra: Here are some artists of 3DFT who went from newbie to pro in just a few months: * Bench Grinder by Parth Naik * EM7000 Cafe Series by Curtis Norton * Old-Fashioned Hammer…
http://videogameartist.wordpress.com/2011/07/07/you-suck-at-picking-colors-tips-on-getting-better-colors-into-your-games/ Started a new blog to go along with the classes I am teaching. Enjoy. Pretty basic stuff but I am teaching first year students. Here is a bit harder core stuff for developers talking about playtesting.…
You have this idea in your head of what the perfect piece is, you've seen amazing art and you ask "why am I not there yet?"... If that is how you think and feel then, no, you WILL NEVER catch up. Because there will always be a piece that you are envious of, or a critical eye cast to your own work. Think about it. If you…
I'm on my phone right now but you can find distance field AO on their site. There is also Voxel GI (but that requires a ton of GPU power). I never saw the need for AO maps after that provided you want to build a game with those specs. For games built with Xbox one or mobile phones in mind then it's out of the question.
Hello, I would like to share with you my latest project. I recreated the monastery from one of my all-time favorite games, Gothic 2, as a personal project focused on improving my trim sheet workflow. For this scene, I set myself the challenge of using a single 4K trim sheet for all major meshes — including the buildings,…