Hey Everyone Heres My Last Personal Animated Character Work In Free Time Call: Mighty Warrior https://www.youtube.com/watch?v=GWhbo7vLbSA Hope You Like It
Taking a break from the GitS scene and started working on a material. Did a trip a while back overseas to south asia area and came across a lot of nice bricks :) WIP toolbag renders of height/nrm/roughness progress
I’m a 2D artist that has experience working with indie games, I’ve done both environment and character concept art, UI, skill icons and much more. here’s my ArtStation for reference. https://kytsune.artstation.com/ My contacts- Email: isabelly774@gmail.com discord: izzie.kytsune
Hello, my name is Fafemi Gbolahan, I'm a 3D Artist who specialises in Hard-Surface Weapons and Props and I'm looking for new work opportunities(remote). I have more than 3 years of experience delivering game assets as a freelance artist which includes working with CgTrader(Wildcat) delivering on-demand game assets for…
I started to add the insides of the weapon. I need to work on the shape of the buttstock. It's bothering me a bit. The magazine is still a bit of a mess where the bullet enters it.
Hi Polycount, I’m a freelance 3D artist specialized in high detail automotive modeling based on official blueprints and real-world references. Also i have an obsessive eye for detail, which will bring the render to another levels. I focus on creating clean, production-ready vehicle models suitable for: • Cinematics •…
Little more work on this dude. Thanks for all the kind words guys. There's lots of cool working going on in this thread. Next is to spend some more time on the vest, arms, then onto pants and shoes.
What channel are you looking at? 'Mesh Maps -> Normal' would be the bake. This is what I see in your attached file: But what does your current shading look like, low poly with normal map applied? I would work on the asset looking at that. What you're looking to learn from the normal map channel? I only check the normal map…
If all goes well, this shall be the thread in which I, Polycount user Chip-Chap, dump all my 3D work, accompanied by any relevant concept art. Any feedback or critiquing is obviously very appreciated, but feel free to just look at my garbage and proceed on with your day without a word.