Well its not so much that one passage in particular got me confused... I dont think its written very well for NEWBS, but ... its a complicated prog.. I expect some learning curve. My problem lies in the fact that Im not getting the results I expect when I try things. So thats why my rather general "Help with UVs" thread…
Greetings Everyone! I created a MIDI keyboard that I would like to present. Any feedback is appreciated. Check out my links for more art from me! https://thevhm108.carrd.co/ Inspired by an electronic piece by the Novation Launchkey Mini [MK3] MIDI Keyboard
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
this is my first thread so please bare with me. this is a link to my demo reel. [ame] http://www.youtube.com/watch?v=T7obdvv32FU[/ame] I'm hoping to get as many critiques as possible in the next month to take my environment modeling reel from a 7/10 to a 9/10. I would love to get a job modeling/ texturing environments for…
He mentions in that post that he covers how to paint and photobash, so he's using a combo of techniques. Looks like a solid tut, I'll check it out when I have time.. so many awesome tutorials in this thread.
Hey everyone, I am new to the polycount community! I am in the process of working in games as an environment/prop artist and I am also in the process of really learning and understanding trim sheets. I figured my first post could be about what I have learned about trim sheets so far and eventually building a scene using…
Hi there! I'm practicing some videogame modeling, hence I'm making a High poly model, then low poly and then all the other steps. Right now I have a doubt on how to make a low poly out my high poly. Here's the specific high poly part: And my doubt is: Which is the best approach to make my low poly out this? I've read many…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Hello! I knew about the Technical Artist role prior to my career shift, but after getting into the job as a 3D Artist, I started really enjoying it, and kinda forgot along the way to look into it in more detail. I've heard that Technical Artist roles are required to have a lot of technical skills across DCC Tools? With me…
I dont have any of the horror stories you guys do (Thankfully) But I get annoyed when testers or programmers or jr. artist come up to my desk and just look over my shoulder without talking. If they want to ask a question that's cool, I will totally give them a mini tut on what im doing, but it's when they stand over my…