Yes. Building the lighting means it gets baked into lightmap textures. Which has a resolution. Your lightmap resolution is too low on this piece. There is a view mode to inspect the lightmap resolution on the meshes. You can check out the related Unreal Engine doc. Also check out the link from my previous post. It would…
"Canned animations" refer to a strict default same set of animations used by the game. In JK2/JKA it has alot of human lightsaber attack/defend animations, so there's no point wasting life making your own when you can only used the canned animations anyway.
so instead of doing school i decided to waist my time by making GothicTeddyJedi's lightsaber this is the in game render from unreal 4 total time starting from scratch- 1 day. the trick thing is the blade i honestly cant make it not Blinding! oh well back to work "
I think that you can load a JA rigged model in JK2. The JA rig has all the JK2 bones and tags. The main different is an extra bone and tag for dual lightsaber support. You're right almighty_gir that heirarchy problems would have gotten detected during the compiling with Assimilate.
Just uncheck override lightmap resolution flag. The number will only be used if this flag is checked, otherwise don't worry about it. For super small assets, a 16 or 32 pixel lightmap may actually look worse than being vertex lit. Be sure to bake and then look at it in 'Lighting Only' mode to see if your lightmaps are…
Your lightmap resolution is probably too low. Some of those thin islands don't even get 1 pixel if you have 32x32. This is what UDk has to work with, this is your lightmap: So the big blotches you see there is half a pixel :) So try out a bigger lightmap, oer perhaps vertex lighting( just set resolution to 0 to turn on…
How closely packed are your lightmap UVs and how are you generating them? You still want to leave some UV island padding in there, otherwise you'll get bleeding from other UV islands when the lightmap mips down. The resolution for lightmaps are often considerably lower than the textures you'll have applied, too - so the…
[ QUOTE ] This is no where as sad and as tragic as when Anakins mom was raped and killed by sand people. I seriously hope some justice is brought to those savages. [/ QUOTE ] Oh Anakin brought them all justice in the form of a lightsaber. I killed them all. The men, the women, the children.
Hi I am new here I come Blender world and then I have Lightwave and Modo too, I was looking for tutorial for Lightwave on how to create a character with several technic and effective, any tutorial you know ? I search google but not found :/ Modo is ok and looks like Blender for similarity, I have succeeded to create head.…
Have you baked each one of those shots? Or just the first one? That may be the issue, that it is only holding the secondary lightmap from the previous bake. Essentially what shadowmask does is create a second lightmap specifically for specular detail. So if you didnt rebake, changing the light may change the first lightmap…