I decided to sculpt one of the rocks and the face in ZBrush first before starting with anything else. I figured those were the elements I would struggle the most with, so I wanted to get a rough idea of how long it would take for me to sculpt this sort of stuff before starting with anything else. I struggled a bit with the…
Been working on refining my character's boots. Also removed the left one and made them symmetrical. Also did a bit more with that skull. I think I'm reaching a point now where I don't know what else to add/do, so will start looking at adding tertiary details soon.
Big advantage I've found so far with Plasticity is speed and ease of iteration with a base model + learning curve is very forgiving. Plasticity is now my go-to for general hard-surface modeling while Blender is still my default for everything else (including retopo of what I do in Plasticity)
It's kind of crazy to be in that position. Like, imagine if we were talking about anything else, and the situation was something like "dentists should probably branch out and learn podiatry". For the hiring situation to be so bad the advice is basically just "don't do the thing you're actually gunning for" is really dire.
Awesome, good luck! Before diving in, try out a few game engines and see which one clicks for you: * https://godotengine.org/ * https://unity.com/ * https://www.unrealengine.com/en-US Start really small. A 2D sidescroller or top-down game is perfect. Just make a tiny bit of a level, then park it and try something…
Ahh, I see. ^^ Great. Thanks. I'll give it a go and see what it's like. I've used EZGif, but I'm happy to swap to something else if Screen2GIF is better.
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Thank you for the reply! I actually was hoping to use this asset in a game... Overall I'm mostly interested in 3D art for games. So you're saying that I should've made real-time renders and go from the needs of chosen engine? That actually makes a lot of sense, I don't know why but I thought I should perfect my asset…