Hi, So I have this problem in Zbrush when using Deformation-Twist: As you can see It creates some nasty geo where its been twisted. I guess thats to be expected! I can't figure out how to sort it out, dyna mesh and zre-mesher crash when i try them (maybe the geo is too twisted?). But perhaps I shouldn't be doing it this…
Hi, all! I'm stuck at creating this object. It is something that every now and again I have to recreate with different stones etc And every time I have to either scatter the geometry with some plugin or place by hand... I'm sure there are more efficient ways out there ... Any suggestions would be appreciated!
Hi first time posting here I'm trying to work out if there is a way i could use bones to create the pop up book technique So that if the left page opens it creates tension at either side and causes the folded part to pop up Is this a realistic thing you could do with bones or would the best option be to just animate by…
Hi guys, It's been a while that I started creating free tutorials on my youtube channel. I decided to share it with you here as well. hope you will like it.How to create a female robot head ( Transformers Style ). Still, I'm working on it. A new link will be added soon. Progress:1. Sculpting the base mesh in Zbrush.2.…
Hello. I'm still a beginner in Substance Designer, and am having trouble creating a realistic gold material. My reference is the image below: I'm not exactly sure what nodes to use to create those micro details. The camera will come very close to the material, so these details need to be visible to the user. I attempted to…
The way I would do it would be, to layout uv's in such way so all the walls or any other elements, that are supposed to look the same use same uv space. With this I would be able to add more detail in the texture and not waste uv space for every wall of the building or room. I would take my uv's to photoshop and make…
Not too long ago I posted about a tree generation software I developed. I am close to launching version 1.1 of that project and I would love to have some hands-on testers to give consistent feedback or ideas for what could be done better. Please feel free to reach out here or at omag.official@gmail.com if interested. I…
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
Hi,I'm currently searching for a high quality, experienced 3D map designer and modeler who can create maps for a robot shooter game I am developing, and is a native English speaker or speaks fluently (So we can communicate as clearly as possible). Requirements:- Must have experience creating environments, both outdoor and…