Good day! Polysquid Studios is open for business opportunities. 3D Art studio, based in Riga, Latvia. We have 10+ years experience in game development. Our main focus is PBR game-ready models and hand painted art for games. All our art is made by us, from start to finish and we are NOT jet another outsource company...…
The way I’ve done animated skyboxes is with a custom shader setup. This avoids performance problems from overdraw, makes sure skybox lighting is confined to only affecting the skybox, and generally optimizes everything. Because skyboxes can cover a significant percentage of the screen. A video here, using a custom engine.…
This thread started with an old version of Unreal, before they had PBR workflow. But nowadays, all the game engines use PBR by default. So no need for all these workarounds. What exactly do you want to achieve?
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
Maya LT only comes with like 4 Mats... so its my only PBR based option and its been broken for almost a year! but my other options just dont get me the results i want an is hindering my pipeline massively. Anyhelp? Im pulling my hair out trying to fix it but i just cant. I also found a thread from Feb an that fix about…
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
I'm pretty sure its monthly subscription. (20$ per month) You can try this great articles by the awesome guys at 'marmoset': http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice
This is looking great! For me the pink skin is a bit jarring, since that hue appears no where else. Maybe choose a complementary skin hue, or add a pink complementary color elsewhere in the kit? Also, how much is painted-in lighting, vs. how much would be covered by PBR lighting. Hard to tell since you have a strong rim,…
Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…