Heyas, I have just started a fulltime car artist position with Simbin after working on PGR3. The guys seem really cool and helpful so far with getting everyone up to speed. I think it will be a bunch of fun and hopefully an excuse to check out Sweden at some point in future Check out the latest news: http://www.simbin.se/
This is looking lovely! About what should be peeling off, I don't know how familiar with proper solid brick buildings you are, but usually structures are built with bricks + mortar, then receive a layer of cement, then plaster, and finally paint. On external walls or walls that don't need to be smooth - when not due budget…
Thank you for the thorough feedback post, Peyd3D! I've been chipping at this piece using your advice and I think I'm nearly there. Went with the viewpoint you suggested for one shot. With the wider one, I'm struggling to fit the beacon and the focal piece together. I think they're fighting for the viewer's attention a…
there simply aren't enough positions for the amount of artists wanting in, which creates a breeding ground for bad working conditions and low wages. It's been this way since.... like 2008, only now are we really seeing the apex of a lack of future-proofing. The sooner people realize this, step out of their comfort zone,…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
Progress Update with 4 days work. I started blocking in the Tail Wings and the Wing Containers (they store the flares for the helicopter). There a 2 armament Tail Wing design and a 3 armament Wing design, I did them both there also 3 wing container design with 1 being one without any flares. This took me most of the time…