Ah, here you go... http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-7D42A8A7-6E39-4C94-87A5-5B32F665C6C-2524.htm,topicNumber=d28e490512
If your budget allows, you should look into PCI SSDs. They basically plug straight into your mobo so you don't have the SATA bottleneck. Their speeds are insane too, some surpassing 1000mb/s read/write. EG http://www.scan.co.uk/products/120gb-ocz-revodrive-3-25nm-mlc-flash-x4-slot-pci-e-read-975mb-s-write-875mb-s-120k-iops
Looking good so far! As for the grass, I feel your pain....I've tried doing hand painted grass textures dozens of times, scrapping each one. Unfortunately, I think the only way to make a convincing flat grass texture is to have very rough generic brush strokes. Check out Diablo 3:…
I agree. Mechwarrior should have its own movie. It has been rumoured they are doing one. but Robot Jox would be great redone as well. http://www.tomshardware.com/news/mechwarrior-movie-michael-eisner-transformers,8762.html I should have added to the thread. MAKE: movies you'd like them to make. soo. Make: Speedball the…
when I can't think of anything to make, I take a concept that I like and work off of it. If I'm too tired/exhausted to work, I take a day or two off and then go back to making things. I remember a while ago where a thread like this would pop up every so often. Browsing those might help out too.…
Regardless of anatomical difference, human heads are all have skeletal structure beneath and you need to portray that. there are always the hardness of bones vs the softness of skin on any head. Your sculpt looks quite similar to Patrick so maybe this will give a better idea. See the hardness of cheek bone under the eye.…