That was pretty cool while it was up... Although they did some kind of color correction/balance/retouch trickery that screwed a little too much with some of them to the point I wouldn't relay on them for accuracy. Japhir posted a link to a series of family photos 1976-2010 in the reference thread not that long ago I…
Im having an issue with exporting my scene to cryengine.. Ive exported and imported to cryengine many times before and now that i need to import something for a test for a company its not working! Go figure.. Its giving me an error that says there are no normals.. But there ARE normals.. Its also giving me an error code…
Just curious if anyone uses spline and or patch modeling on any sort of regular basis here. I'm making some non-real time assets using them in max and have fallen in love all over again. Spline patching was the best way to get smooth organic base shapes back in the Lightwave 5.5 era, and now I'm finding a similar thing…
Looks like someone also thinks photoshop without this plugin is simply not photoshop. so he made this working with later versions of photoshop (it stopped working after 5.5, which i've been using until now, but... must... have... custom brushes....) so if u've never heard of this check it out - basically another a fully…
Sorry to bump this thread.. I'm looking to buy a DSLR with a budget of up to 550 AUD, can you guys please recommend a model? I'm really new to photography, only took couple of HDR shots with cousin's DSLR (Olympus OM-D EM-5) for a project I had for Uni. I want to take my own textures and to make HDRis - using a chrome ball…
I believe in Blinn or Phong materials you can specify a specular exponent. I am unsure of this, but you might try using a different material. Usually a single value is good for gloss level. The only time I could see a gloss map being useful is if different areas of the texture have drastically different specular levels.…
hi James Thanks for the comments. you are correct i mainly used reference from the replica tank, but also a few sparse images of the only remaining A7V and finally also Tamiya 3D Models. Yes the texture is very WIP (ie, no even really started doing the textures, other than prepping the base textures and camo layers for…
Just a side note, I would change your function to: fn tempTXTR obj = ( obj.wirecolor = color 0 0 255 obj.material = meditMaterials[1] obj.name = "test") this way when you call your function you can add the "object" behind it, eg;on btn_K pressed do ( tempTXTR selection -- same as declaring obj = selection at the start of…