Im having an issue with exporting my scene to cryengine.. Ive exported and imported to cryengine many times before and now that i need to import something for a test for a company its not working! Go figure.. Its giving me an error that says there are no normals.. But there ARE normals.. Its also giving me an error code 455.. I cant remember what it says, ill update this with that when i get home.. My object exports but when i import it it doesnt show up in the engine?!?! Any ideas on whats going on would be helpful.. Thanks!!!
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What do you mean it isn't showing up in the engine? Like it shows up in the roll-up bar, but is invisible when you drag it out? Or is it not showing up in the roll-up bar at all? Make sure you refresh the Brushes/Entity windows if you export after the engine was already opened
Let us know what the error is too when you try it out again.
"#445 'float_array' contains invalid data"
"#445 failed to load 'float_array' node as array"
"Mesh has no normals. TODO: generate proper normals"
"ResourceCompiler exited with an error"
I don't know what the hell its talking about and theres no description to help.. I cant find anything online about this issue... Im really at a loss here...
After I run the exporter I go into CryE and I can see the file in there.. I click and drag it into the scene... resize it.. move it around.. but theres nothing in the box where the geo should be... I can see all the textures and materials and everything but cant see the geo.. I assume this has something to do with the "missing normals" it thinks aren't there... Any ideas? Gonna play around with it some more tonight... ugh...
start with a new scene.. maybe just a box.. something that does export without error.
Now add parts of your scene until the export crashes and try to figure out what part of the scene does crash the export.
Whatever you do start with something working! That's important.
In the end you model is just constructed out of vector data: positions, normals, uv coords ... So transferring this data without any high level data (saved from e.g. maya) to another working model solves in almost any cases problems where a models seems to be broken.
Just in case someone else comes across this issue: heres what I found out..
The project I was working on was a building... And I had blocked out the outside of the building but didnt get a chance to finish the whole thing, so I had just focused on a smalll section of it (a blown out side wall). So since I hadnt finished the other part of the building, the topology was really messy... And thats what was causing my issue...
CryExporter doesnt like messy topology apparently.. Lol
Hindsight is 20/20... Ugh...
:poly136:
YAY!
Please help!!!
2012 3ds max exporting into cryengine3
Thanks in advance!
Yes this error code is always something to do with normals for the most part, when in doubt check to see if anything is reveresed.
Also maya has a tendency to lock normals on objs between imports/exports, so if you're having issues with getting the normals to react try unlocking them.
I know its been solved, but another thing to watch out for is working with instances. You'll typically get error 445 if you convert an instance without unlocking and setting normals