About Me: My name is Richard Greenlees, I am a 27 year old IT consultant from London, specialising in Business Intelligence and Data Warehousing. 3 years ago I started teaching myself Java and a bit of C/C++ by developing roguelike games and a Quake 2 client-side bot. None of them were intended for anything other than a…
Hi everybody. I am working on an environment and I wanted to try to learn this method I saw on a post by Matthew Trevelyan. You can see his post here: https://www.artstation.com/artwork/qQGK6y I understand the basics of a trim sheet. I have used it for basic walls or decals or simple shapes like cylindrical pillars and…
Thanks! I'm glad someone else recognizes this map! :) The central pillars. Like the corners be sharper? I purposely made them have rounded corners since it didn't make sense to have super sharp edges and if you look at the original, it was just reusing the texture for the small pillars. Maybe decals or more damage on the…
Sorry for the lack of updates, we kept saying "we will add something else before posting" and it never happened until now. Eventually we are going to add cart tracks, footprints and wear decals to the roads so they look less flat, I still need to sculpt some height into them. We'll be adding grass meshes into the gaps and…
I've often found it is easier to keep stuff heavily separated out so you can tweak or re-purpose bits. My typical PSD layouts are more like material compositing and less like painting, they might look something like this (these names are layer groups, with a layer mask on each group):diffuse dirt mud moist dry soot decals…
yeah,as you said in the end...ill need both xD And it would be really great to have the time to work 6 hours a day only on 3D art it would help a lot not just cause of the time put into it but because if i only do that through the days i will be able to focus just on that. It only depends if my parents and i can get with…
Thanks Guys, OK so... RexM I will definitely go back to the textures and take out the extra wear and grime on areas that dont need it, Yeah I agree now that you say it they are pretty busy. But what do you mean to many tillable textures? Are you talking about the floor and the walls, because I am not sure what I could do…
We are removing the high poly step from most of our workflow here at Cold Iron, only using it when it is necessary. Caveats include but are not limited to: 1. Must use custom normals. Maya does this by default now to an ok degree. We have custom tools for workflow purposes. 2. Must eat the cost of using extra Verts/Tris.…
I'm always interested in new 3D-modeling apps, because I figure that EVENTUALLY someones got to get it right. I've learned to one degree or another nearly every relevant 3D modeling app there is over the past decade, and they all fall well short of what I think they could be. To me, the biggest issue with existing 3D apps…
One guy from other forum told me that professionals from you sometimes make 3d models and sell them at the 3D stores where everyone from people can do that. What about this? I understand one thing, that even these models cannot be sold fast, because of these simple things like: 1) Quality of my works aren't so good,…