It's difficult to tell what the problem could be from the screenshot. If you can send your scene file we'll have a look at it. The easiest way is to go to File -> Export -> Scene bundle, and then zip up the .tbscene and /assets/ folder. Then you can email it to support@marmoset.co - please include a description of the…
I think it would be great if you put your props into a scene to highlight the context. Perhaps you can place the command boat in the middle of the sea with a sunset in the background, and the drop ship on a landing pad with soldiers walking towards it. With some interesting camera angles and lighting, you can create a…
@PeterK Hi Peter, thank you for the feedback. I've adjusted the fog which was washing out the scene and am playing around with the sky sphere to find that rich orange sky. When you say "give your scene more life", what would you recommend? More animal assets? A higher variety of foliage?
would you say I'm going in the right direction for that? I want to build an entire scene to better showcase my skills but at the same time I've been told that doing quick single pieces like the ones I have shown are good too as oppose to just a giant scene like maybe a room or something of that nature.
Ah, finaly someone who have much amount of stones in scene. So I have question: Do you have on tileable texture on all those stones ? Or they have unique normals and difffuse each stone ? Can you show how this works for you ? Anyway, isn't that too much filters for a one scene :D ?
the tiles I made are baked down to texture, and then reused across whole level, I have other tiles, literally almost everything in this scene was tiled there a very few unique asset that were made in high and baked, just the door and one other piece, everything else was made with trim sheets and tiled it across the scene
It's fine to emulate styles and it's cool remaking elements from games, it shows you can replicate a style. What would be better though is to make a scene with assets that you've concepted yourself in that style. For example, imagine you're working on a scene from a future WoW expansion:D Good work though dude, keep at it…
Hello everyone Im making an Easter themed rapier. Just did my first texture pass and looking for CC on the weapon. @Shurkuris nice scene block out, maybe you could move the whole scene a little bit to right. So that the egg could be implied and this would break up the centered composition.
MikeF - Hey thanks for the example. I was thinking about doing something like that before. s0id3 - Hey Ryan, thanks for the crits. I went ahead and posted up a couple texture sheets from the scene. here is another WIP shot of the scene so far, the lighting is still really rough as well as the throne area.
I can see it making the workflow easier for some projects, but there will never be a tool that can recreate an artist's aesthetic choices, scene composition, and lighting without human interaction. As much as people claim otherwise, most games and projects don't focus on 100% photorealism, and you need an artist to be…