I'm a huge Red Dwarf fan. I rewatch the entire series a few times a year. I wasn't a huge fan of the previous two series though (7 and 8). It was 7 when Chris left and Chloe was brought in. If that wasn't enough I believe they didn't have a laughtrack in that series as well. Gah. They should have learned their lesson. I…
Quadros are not really expensive if you buy Oem products in ebay (i bought a new fx 5500 for less than 400 euro some years ago, brand DELL). For architectural 3d works, in max, are very useful (a need i'd say), but for game art.. errr unless you buy one of the latest quadro.. they are shit. I have one fx3500 and anothet…
Couple of lighting thoughts - - Even lighting is flat and boring. Focus on an interesting light source that will create nice shadows and forms. - Create pools of light so that your scene does not look flat (again, make sure the lighting isn't even across the scene). Play with the falloff of the lights and think about how…
THE
THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices
in Los Angeles and London as well as on location with productions around the
world. Since 2004, the studio has helped clients visualize and maximize content
by producing computer-animated blueprints, known as “previsualizations”.…
YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling both the…
As a Senior Graphics Programmer at YAGER you will work with an international team of highly experienced and talented developers that are passionate about their work. Support a team embracing the latest technology on the newest console hardware. You will work closely with engineers, content creators and designers to get the…
As a Senior Graphics Programmer at YAGER you will work with an international team of highly experienced and talented developers that are passionate about their work. Support a team embracing the latest technology on the newest console hardware. You will work closely with engineers, content creators and designers to get the…
This is a Unity Iphone project Im working on with Commander Keen. He is doing all the codeing and me the artwork. Its about our whole Planet, destroying and creating, but still very simple. The Player has to create Trees by simply touching a green place which then grows a tree. In the process of the game more and more…
Pretty much exactly what it says in the title - what are your opinions when it comes to making hair that doesn't need much movement, if any? The reason for my posting this is because I need my latest character to have eyebrows, and no matter what I do with the dynamic settings they move far too much. As eyebrows they don't…
Lumonix Releases ShaderFX 2.0 - The Node-Based Real-Time FX Shader Editor For 3ds Max. Dec. 6, 2007 - Lumonix Inc, today announced it is now offering version 2 of its unique ShaderFX plug-in for Autodesk 3ds Max. ShaderFX is designed to allow artists to quickly and easily create shaders for use in Max's real-time viewport…