Yeah, ferns tend to grow in swarms. As in this image: (quite large, so I didn't embed it) http://gardenblog.winterthur.org/wp-content/uploads/2009/08/march-bank-ferns-7-17-2008-kls.jpg Otherwise, I like it. Things feel sort of flat though. Do you have spec-maps for the props? Also, the lighting itself feels quite flat too.…
I think there needs some perspective here. Autodesk is a big company with many divisions and thousands of employees. The media & entertainment division (M&E) is one such part and the bit that most of us will be more familiar with due to its products - Max, Maya, Motionbuilder, etc. This division and products account for…
And now,an overview of my third set of map! It contains all separate pieces except the pipes. It's already symmetrical and overlapped for the two sides. Final map will be a 2048², but I work with a 4096². My technic to pack it : Step 1 : separate :long and thin pieces, round pieces, square pieces and rectangular pieces and…
so i've been reading this topic from page 1 - 9. Totally love it. But i've got a couple of questions. now firstly let me make clear that i can make normal map from a HP box (soft edges) to a lp box. (yei). But what i want to know is, how far should my UV Islands be from eachother(?) so they dont bleed to another (?). I…
you finally doing art work again !!! :) your doing a good job overlapping UVs, its good to see jr artists understand stuff like that. but it seems ur running into alot of other problems. one you dont need your flow of lines (geo) to go all the way to the bottom, theres no need to do that. Connect those lines from from the…
its propably done using either papervision or sandy3d,- and booth require AS3 if you want some serios boost. from the page it says also: There is also from booth an older AS2 version available but even those wont work on the PSP as the PSP has a flash player 6 kit (Sony never licensed a newer version so far). AS2 is…
Im making it, working on the low poly right now as normal map is mostly done (just need a bit more detail integrated via bumpmap on clothing/hair before baking to normal). Not sure if I have not enough or too many edge loops in the face for facial expressions (hell still unsure if ut2k7 will allow morphs and bones, or only…
Its hard to post about this on an openly public forum because of all the legalities and whatnot. What it boils down to at the moment is we cant move forward with the situation as it stands. In the media it states Rod clearly said he uses the camera for sculpting reference and stored image/video on his hard drive. You can…
I use Leadwerks for my projects at Pure3d Visualizations. :) The workflow has improved a lot with the current version 2.32-R5 and people can code with several languages or just go straight forward with LUA. Graphical Leadwerks is up to date with it#s deferred renderer. The editor is simply but intuitive. There was heavy…
well the environment work should be worse because that stuff was done over 18 months ago and at that point in time I didnt even know I wanted to be a game artist (it was done during university). They also werent designed for games (loads of tris, most objects dont even have uv mapping and the ones that do is very poorly…