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Re: Maya 2011 OBJ importer problems
Reply by
Hayden Zammit
·
Jan 2012
·
Home
›
Technical Talk
Did you delete the history before exporting the original mesh?
3 results
Re: Maya 2013 ActorX
Reply by
KWAN
·
May 2012
·
Home
›
Unreal Engine
I suppose using FBX exporter works too lol
Re: F*** you relax tool!
Reply by
ZacD
·
Dec 2009
·
Home
›
Technical Talk
export the obj, create a new scene and import it and try again?
Re: Can Maya do transparency in the viewport?
Reply by
Scott Ruggels
·
Nov 2004
·
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›
Technical Talk
Easy, we export to the game engine to test Transparency. Scott
Re: Max 7 and Quake 2, 3
Reply by
BRUTICUS(CW)
·
Apr 2005
·
Home
›
General Discussion
Well atleast theres something for Quake3, hopefully that exporter will work.
3 results
Re: This question is a little outdated but...
Reply by
Ghostscape
·
Apr 2010
·
Home
›
Technical Talk
open them in Max 2008/2009/2010 and export them?
2 results
Re: baking vertex colors to a texture
Reply by
PaK
·
Jan 2008
·
Home
›
Technical Talk
found it! Use the Paint Vertexcolor Tool, and Export the Attribute maps!
Re: Problem with the MrBox/Roger tutorial for UT
Reply by
JonMurphy
·
Jan 2005
·
Home
›
General Discussion
Using boned (exporting to psk/psa files) or vertex animation?
2 results
Looking for a 3D model / RDR (2004)
Topic by
TheTaylor224
·
Mar 2023
·
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›
Technical Talk
I am looking for a 3D model of Red Harlow from Red Dead Revolver, not some HD model, but the old, classic version of Red from Red Dead Revolver. Why don't I export it myself? PCSX2 Doesn't work like that. In addition, Ninjaripper does not start.
Re: Fusion 360 in a Game Art Pipeline?
Reply by
napelazam
·
Mar 2022
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Home
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Technical Talk
i mean reducing amount of tris. u dont need quads for exporting
2 results
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