The visual aspects of your average game enemy aren't really all that important. They're only going to be on screen long enough for the player to kill them anyway. Oh sure, it's better for them to look pretty kick-ass. But don't worry about that too much initially. You can always go back and polish up the look of them…
Beat it tonight. It was fun, but it actually got downright easy at the end. 1-4 boss was by far the hardest, after him running through what I had remaining in world 3 and 5 was a joke. I was killing bosses in 5 or 6 hits most of the time. Now I'm into new game + though, and while it's harder I was initially thinking, 'oh…
I have to agree with Snoyfly, it's a welldrawn concept, but as a character design it seems a tad off. The initial woman is your generic woman with a tank top and tight pants, then the arm seems a tad tacked on. It would be a bit stronger if you added similar elements from the robot arm to the rest of her uniform. Such as…
Amazing stuff dude, well done! ComradeJ made some valid points about the accuracy of the characters proportions to the originals. That did occur to me after the initial "HOLY-SHIT-AWESOME-OMFG!!@!1" effect. I'm not sure how much leeway you'll have with texture distortion if you try tweaking the meshes of such low-poly…
http://s10.photobucket.com/albums/a136/t...amp;media=image I've uploaded some screen caps from dodgeball - and why it came to mind initially as a mod, but also the artistic freedom. Within the movie all the teams had to do was wear the same clothes- so it basically is a theme then applied to dodgeball. White Goodamn (Ben…
Yeah, I really have no issue at all with the concept of previs movies or visual and or gameplay target movies. Or even marketing movies. I can see their value and in fact I wouldn't be surprised at all that when these movies were originally commissioned that was in fact their initial purpose. But somewhere along the way…
I agree with much that was said here. If you've been offered something and it looks decent, then I suggest you take it. I'm working at a smaller studio and in the 7 months I've been here its grown quite substantially. It's really good hearing about the living conditions in Cali seeing as I was hoping to do a move sometime…
I'm guessing so, although someone siad earlier that max had meshsmooth AND SubD. What i'm assuming is that meshsmooth physically subdivides your model (SubD doesn't, what you model there is your final mesh), and that some people do meshsmooth their initial model, and then add details on the resulting dense mesh as plain…
I've got a animation pack up for $40 bucks. My half of the income for that over the past 4 years is about $5000. Not bad since I initially created the animations for a Quake 3 mod that never got off the ground. 50% is steep, but I have the same pack on another site for the same amount of time, and it has yet to break $400.…
https://www.youtube.com/watch?v=GvjbrfM1H2A Hello! My name in Marcelo, I'm a graphic designer/illustrator from Brazil and Im in the process of learning Blender since 2021. I wish to create a YouTube channel to post series of fight scene animations and I would like to share my first "finished" work here to get any kind of…