So I'm not going to go into too much detail, as I am primarily an environment artist and not a character artist, or well versed on anatomy myself. When sculpting anatomy, something good to do is side-by-side comparison, whether with another sculpt from a talented artist, or an actual nude reference. I did a quick search…
Sorry about that. I thought it's best I be brief and straight to the point at first. I've been working on a team project for 3 months, the programmer and I (artist) have been looking into the technicalities for a while now. Without flooding the thread with 3 months worth of links, here's what we've learned so far A base…
I'm still fairly new to Designer, but here's my thoughts: In the long run it's probably indeed will be faster to mass-produce assets using Designer only. Painter is great too and it has smart materials/smart masks, but Designer is much more flexible. In time you'll have a number of graphs and useful graph snippets that…
Hey man, 'traditional' art is a matter of developing a LOT of art fundamentals, and then a bunch of workflow tricks to deal with the nature of analog art materials. Use every medium you can get your hands on (because they make you think differently, and they're fun!) but focus on cheap, quick, easy to use stuff you can…
I grew up playing way too many video games, watching way too many horror movies, building way too many things out of Legos, and spending way too much time drawing/creating my own comic book characters because I was inspired AF by Marvel collectors cards and comic books. I wasn't necessarily any good at drawing, but I loved…
To be honest your work isn't up to AAA quality. when looking at your portfolio I see somone trying to do everything, and it could be holding you back. Your 2d work isnt helping you, unless you want to specifically be a concept artist, I would drop it. right now it is in the weird middle ground between beginner and great,…
Gamers need to know how to play your game. You need to take as many steps as possible to explain how to play your game. Games that do not offer enough of a tutorial to instruct their target audience (and this is almost always a mass market audience, and you should always "dumb it down" if the option is available) suck.…
Thanks guys @Pior: No one really knows exactly what the garg is (except for Valve I guess). The impression I got was it was a sort of biomech thing, but I can't say for sure hehe. PS. When starting with Blender I found it much more helpful to customise the UI, I put 4 viewports with the buttons window down the right (the…
-The cycles of polycount- Newb Cycle: - School lets out, we get some new people looking for jobs or asking about art schools. They stick around for a week or two but normally as soon as they find out its not all trampolines and hookers they bail. - Shortly after school lets out we get a wave of newbies asking what software…