Why do we have to "normalize" our normal maps? Here's an example that hopefully helps illustrate it! Notice how the lighting is messed up in the edited normal map. You can't see the windows anymore on the dome and donut, and even the flat background is reflecting the wrong colors. This came up in my last post; I shared…
Hey guys, I have finally finished my first tutorial, took me a while, because I kept on pushing it off, but it's finally done. In the tutorial I go over my hard-surface techniques that I used in zbrush. The overall process took around 4 days, and the video was edited down to 6 hours of fully voice footage. The tutorial is…
I'm trying to create some flooring slabs in Zbrush and I'm having some trouble, I was hoping someone here might be able to give me a few pointers. I'm trying to do something similar to this awesome sculpt by Orb: http://orbart.free.fr/index.php?Gallery=103 but I can't seem to get my base meshes to work properly. I'm…
Long topic field I know. I was wondering if there is a way to use ambient occlusion to determine how much a surface can be lit? For example, if I wanted to use a falloff map that uses the light and shadow functionality; could I use and ambient occlusion map or material to determine how much light will affect the falloff…
We are expanding our 3D team over here and are looking to hire a senior hard surface modeler for assets ranging from guns to props to buildings. If you would like to work in a relaxed and very well organized virtual environment with some of the best talent alive then I want to talk with you! Right now our main reqs are: *…
Hello My name is Andrés Vizoso I'm a 3D artist based in Puerto Rico. I am looking for part or full time work be it freelance, contract or remote. Programs I use: -Autodesk Maya -Zbrush -Substance Painter -Substance Designer -Headus UV Layout -Photoshop -Unreal Engine 4 -Marmoset Toolbag 2 I specialize and have the most…
@BillyJackman, "stab at the eye" sounds really painful :p But jokes aside, my only critique would be in regard to the eye itself. Right now everything about it is so perfectly round, it seems out of style with the rest of the prop. Maybe if the surface was less smooth and/or the pupil texture not as sharp..?…
Hello, My name is Kymo Thys a freelance 3D artist from Belgium. I'm looking for part/full-time freelance opportunities. Summary: 3 years+ experience I'm experienced in making realistic hard surface assets/environments for games and VR.Besides that I also have made multiple archviz projects in UE4. Skills: -High poly/Low…
Hello everyone, I'm trying to create a ground surface dirt texture that has golden trinkets spread around it. I've made several golden trinkets in zbrush and painted them in SP and then imported them into 3ds max where i use physics to drop them onto a flat plane. Once i'm happy with my scene i bake the geometry onto a…
We are looking to hire a couple of stylized 3D modelers in the next couple of weeks as we take on more projects in 2019, currently we have openings for both an organic modeler as well as a hard surface modeler. We are a relaxed and very well organized virtual company with an awesome culture and an incredibly talented group…