Ended up having to redo the axe because I accidentally overwrote the newer file with an older one while backing up. Skills. But that aside, I think I've finally reached the point where I'm ready to call the highpoly done! Every tool has surface detail that 99% of people won't even notice but I know it's there, lol. Looking…
Learning enviroment art enough to get to a similar level of skill/knowledge as I am with character/prop stuff could easily be another 6 months or more of learning, and I want to get a portfolio together before that long and start feeling around for jobs. Back to my characters then. The Raven is going to be tedious as fuck,…
Thanks for the replies everyone. I think I'll experiment more with painted textures... though not as many jobs prefer this skill over more realistic approaches. shrew81: Reference away man. moose: lol, now i have to add unicorns!! what's true: The drinkable water idea came from the d2 'well', although I'm not sure if it…
After a two year hiatus I am back and worse than ever! SO lets get to it; Throw some harsh critique and maybe some advice and hope that I can utilize it properly to improve! Thank you in advance for any advice or critique! If your curious of previous work: Where I…
Cheers. Yeah It just occured to me I didn;t post a wire frame. I'll get one up in a sec. I normally like to work without smoothing groups until it come time to put them on. I understand what you mean about the steam engine though. It's not actually a backpack. It's sort of protruding into his back but that's something that…
Off a great start. @Solid_Otter! You can probably sculpt the floating skull, or do skull and use fluid particle for realism approach. Focus on the character first tho, the skulls are only BG effects.
Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…
For ZBrush, which of these two pictures should I use as the image plane for my sculpt? (this is from a CAT scanned skull) Thank you. A B (A is from the perspective camera directly facing the skull and B is using an orthographic camera directly facing the skull)
Some good advice given here for sure. I was in your boat a several years ago. I graduated from school and floated around for a while not knowing what to do about myself. I only got out of that mess when I got it through my thick skull that I needed to focus and work harder. From looking at everything and reading your…