Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Hello! I'm an indie developer looking for an experienced 2D artist who can create smooth, cartoon-style assets and animations for a platform game. The exact style choice has not been set in stone, but the aforementioned style or something similar is what I'm currently leaning towards. I do know that the style I am looking…
Hello, My name is Neetu and I'm the Lead Artist for Toward the Stars, a USC Advanced Games project. As Advanced Games is a capstone project for CS Games majors, we have many programmers and are now looking to bolster our ranks by recruiting an experience-seeking, driven 3D Texturer. As a student project, this is an unpaid…
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
I feel you nailed it on the head PogoP, a lot of reasons we talk about how awesome games were "back in the day" were because those games happened to be our first experience with a genre. It's only natural to be a little disenchanted or less thrilled when playing game after game in the same genre for 10+ years, just doesn't…
Hi guys My team and I will be participating on the upcoming game jam , Jam craft as the name suggest is a jam about crafting mechanics so we will be making a survival game, for that we would need your help if you are a characters artist, environment, level designer, lighting artist or animator feel free to reach out to me…
Hey Polycount! My name is James and for the past year I've been studying video game art at a graduate program. I'm a long time lurker on here and finally decided to post my portfolio and get some feedback from you all, since this community has contributed so much to my development as an artist! My site: www.jamesdiab.com…