Update Time! Ok so I've been fighting with the blockout to get a nice room layout, still not happy. I might as well get rid of the cave in the background (which is pretty much non-existent right now) if it helps the overall look. Also found some time to play with Substance Designer. I'd appreciate every feedback and/or…
This may look like a regression rather than progression, but these are the final assets that I will paint over for the final Illustration. The models were blocked out in ZBrush to get their basic forms, from which I will further refine and then detail over the top in Photoshop. This is really not much different than…
I'll admit the UI wasn't great (although once you enter your key and sign in for the first time it ceases to become an issue since it just automatically signs in.) All of the GFWL games I've played have been so low in population to the point where it didn't really matter if you could invite somebody or not since there were…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
[ QUOTE ] KeyserSoze: Your claim that a company must refund a partially used service is incorrect. [/ QUOTE ] Partially used? When you buy a game, you can play it as many times as you wish; just because you finish a game, or partially finish a game, it does not give the developer the right to disable your use of that game.…
Hey dudes! I decided to get into the sticker game and wanted to see what you guys thought of my first one here. On Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=371435286 Sticker:
Hi, I'm having trouble picking the correct settings for cloth simulation. I use Blender 3D. I know the basics of making cloth simulations, but I'm having a hard time getting the cloth to lay right, and also for some reason it sometimes falls off the collision object. I'm making a tablecloth, I want it to lay evenly on all…
Everything looks goood so far. I agree w/ the other comments about the texturing, but i do believe you get better in time - just keep practicing. one thing i so notice is that it seems the shader settings cant been adjusted that much, really play around w/ this. It'll really help sell the material read on ur objects. Also…
As far as I know, LordScottish, what you're saying is true. Now consider that you've got about two billion years for this to occur. That's a big window. There are numerous theories of how it happened- science based theories- like the potential for clay-like materials to organize and multiply early forms of 'data'. And then…