I'm looking to make something like this: But as an asset I can put into unity. I would like to hand-paint 2D backgrounds and add the illusion of depth without using flat parallax layers. One option might be using projection mapping though I would like to avoid having to 3D model when possible, but any suggestion for a…
Game DESIGN jobs are not junior positions. It is probably the hardest position to get straight out of school. Damn near impossible. The biggest thing about design jobs is you need other skills. You need to be able to create games as well. Designers tend to prototype stuff themselves. They don't just sit around coming up…
1. Make highpoly entirely in modeling application or Model basemesh/highpoly and then import it to Zbrush/Mudbox to add details or sculpt on it 2. Make lowpoly by either modifying highpoly mesh or retopologizing it to create low poly 3. Unwrap UVs 4. Bake maps 5. Texturing
First of all awesome, its a Supra! Now for automotive work you model the car mid poly, I have never seen automotive work going through high and low poly. Due to the nature of car's curvature shifts and mostly flat areas. Usually you bake the mid poly car onto itself to get the required maps. Having said that vehicles that…
Hello everyone!! This project has now come to an end. Over the past week, I’ve been working on the animations and the final touches to the render. I hope you enjoy it as much as I enjoyed making it! https://youtu.be/i3e1m1322PU https://youtu.be/XGfqbtuKEhQ
We added two more people to the team! Two good, long-time friends of mine. It was apparent we needed two more people when we assessed the scope of our game and realized we would rather get help to make what we love than cut tons just so 2 people could make it. Boyd: He is taking over design. He made tons of Starcraft,…
There are so many types of metal, its hard to have one specific way to make it. But it almost always involves specularity of some kind. MoP and Eric have some great suggestions and you should follow them. It is also really important to nail down exactly what kind of metal it is your trying to make. What that metal is used…
Alright so adding more topology in places that require more detail makes a lot of sense. I did try baking a normal back when i was working on a rock sculpt, but the xnormal bakes always came out with a lot of edges whereas the one i made in 3dsmax was by far the most smooth. Probably just a mistake i made somewhere, i'll…
This is a cool effect! To get better responses, it would help to compose better subject lines. For example: "How animate Bioshock bees walking on FPS hands?" I suspect they just brute-force animated each bee. The hands don't change shape, not much anyhow. I know Irrational Games used 3ds Max and Unreal to make Bioshock,…
Hey Community :D , Its my first time in a forum and I hope I don't break any rules by just opening a new topic. If so please let me know for the future. In a nutshell: I am quite new to the 3D modeling world but I keep learning. For a group project (a game) I have to make some models. I made them partly in Blender and…