I'm wondering what kind of look you are going for and whether you have a clear image of that for yourself. Currently it feels to me it's a bit inbetween multiple styles. On one hand there are stylized handpainted textures (esspecially the wood floor) and on the other hand you have realisticly proportioned 3d models with…
Thanks a lot for these Darkrusader; it's nice to see that even your HP sculpts have that nice, stylized look. While I do agree with MoP about the low being slightly messy, I tend to use Decimation Master/Meshlab a lot myself. I usually tweak the low by hand afterwards; you might want to consider that in the future, since…
Doing girls was always one of the things that I wasnt even able to do. Because they didnt even feel human or something, so I wanted to go for some sexy look girl but remaining her cuteness on not doing it realistic, because I'm not really into realistic art. The real struggle with this model was to do her to look sexy,…
Thanks Veezen, i will. So i started a new likeness, this time going for Tyrion Lannister but i have to say i am having a hard time finding some good ref for this guy with shorter hair , so i can take a better look to his forehead. Andd with so many heads i was actually starting to forget my anatomy to the point where i was…
Hey, this is looking cool. Half the images didnt load for me. (mobile) There is some dirt and water stains your missing, to make it less uniform. You can do this with in the engine, inside the shader, depending on your engine. Decals or do weird things with your textures. I have only really used decals and the shaders in…
Looks really good, thank you so much for sharing your rope brush with the community, although they do look VERY clean at the moment compared to the rest of the sculpt but I'm sure that's something that you're working on. Also, I can't believe that is real wow concept art. I'm so used to seeing overly polished concept art…
Fair enough. If that was their intent, I guess they nailed it. The graphics just don't sell me on the game - or repel me. I'm completely neutral on them. As an artist though, some stylized and themed artwork will move me a long way towards opening my wallet. And my point on the UI still stands. Tiny. Please developers,…
I don't think there's 1. To my understanding, it's all about how each artist observe the existing art and come up with their own interpretation. Even at a professional level. My studios had received quite a lot of out-source works for various stylized games (not Blizzard) and all they tell us, is that our art "needs to…
If graphics didn't help sell games then studios wouldn't have a need for spending so much time and money on making games look nice. I'm sure if The Order looked like a PS2 game, people would be talking about it less, it would have cost less to make, and it could have been made faster. Gameplay and graphics are both…
Great tips. Most of these make sense to me, except for maybe the last one. I've seen plenty of great folios with decent sized thumbnails that open full-sized images and I haven't really thought they were a problem. That said, when I finally fix up my website, I plan to totally rip off yours and have 3-4 main links that…