Thankz amaning and Ehsan ! Following your answer Ehsan, I saw a few posts on the subject, and I will suddenly make some tests to check the bake as it is ! I use the fabulous Quad Chamfer script, so it'll be easy to make change if necessary
that is something that would change placing haircards in the industry i guess, weird that noone evee thought about that?! Load haircards as archive with randomness and then simply groom as desired, i would script it myself but idk how to make splines/curved brushable/groomable
You might wanna take a look on this thing I made well: http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor It's free to use and will make a lot of the UV:ing process easier. More features comming soon.
Is it a mayabinary file or a mayaAscii file? if there's an error in the script editor with a line number you can save your file as maya Ascii and go and edit that line to be correct. Also try exporting the whole file to OBJ and reimporting the OBJ. This might also fix it.
I did but its hard for people to give a recommendation when we still do not know what your going to sell. You will need to tell anyone you attempt to sell this to what it is. A script, brush , modeling whatever but something more then provided
Quickest way I can think of right off the top of my head is to write a quick script to check if the face center/vertex is facing towards or away from the source geometry's face. If it's facing away from the normal, that means it's inside the volume.
Hi @Wiktor Unity doesn't have tempral aa, which gives good screenshots without aa https://docs.unity3d.com/Manual/script-Antialiasing.html But yes, capturing in high res and scaling down is allowed. However, do not allow any additional retouches.
huh... that's pretty awesome how u can preview the UV and model ripping in realtime on the lowpoly.. :) . The only downside is exporting to OBJ, although I could write a script to do that in 1 click probably, but still. Otherwise, looks awesome, thanks for the link.
Sorry if I came off as a bit rude, bad thread titles are a bit of a pet peeve. If you do a search you might find the other thread about making custom primitives, IIRC there's a plugin or a script that lets you do this easily.
I'm afraid I don't know what you mean by "weld the edges". Is there a mel script or something that does that, because I see no tool like that in Maya 2011. Frankly, this bridge tool is a pain in the ass, unlike Modo's which just works.