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Push to force movement in directions the "so-called", directors want the herds to go towards. That move by unity conveniently pushed most towards u.e.5. Making sure every industry gets hit with the so called new "direction" of things, which just shows how many people are in the circle of "control" or forced to conform.…
Got it.. the answer is: Unity takes the first channel from a multi channel input if the receiving slot takes only one value. And for the alpha slot this becomes the red channel and it gets zero when you choose blue as color and bam! gone are the stars
Closing this project with a small street scene in Unity. It was cool making a scene to walk around and I learned a bunch from this whole work. I would like to hear any kind of criticism since I'm sure I've missed a bunch of things.
I would like to join as well! This is my first post here too. Here is my general layout. So now that I've posted something, I have to finish it :) I'm currently working on a tiling brick texture. I'm using Unity for this.
Depends on the game engine and how it compresses data. For example Unity does increase the vertex count when I add UV2 but it's not double. One mesh goes from 1030 to 1104 when I add UV2. Only 74 verts added.
the main issue with Zbrush normal map baking, it's not synced with tangent space data from the model, that unity (unityTspace) or Unreal engine 4 (mikktangent) deals with. So best is to find the baker that make your normal map to match the game engine requirements.
For the rendering issue, as far as it's game art, you can't render it in Mental or Vray, you have to check CE 3/UDK/Unity. Also on 3dtotal are lot of good maybe not tutorials, but tip's for the lightning and texutring process. This is very good site. +1 ^^
Hm maybe, looks good but it doesn't actually work for me on unity 5 and it's not how I expected the workflow to be (although might be fine). I'll have to poke around and see if I can figure out why it won't start, thanks for the link!
thank you!, i understand that this is not say real time rendering for games as i have worked with unity and know the basics of polys. that's why i smoothed this down to get the visuals. any way i can improve the visuals or just things in general?