Hi, I was wondering if someone could help me? I have a face mesh and when I go to export the normal map the result is blocky. Maybe Im just being stupid but I thought the export should reflect the smooth (final layer) of subdivisions. Instead it shows the selected layer ? I think im selecting the wrong settings but am following the tutorial(s) by the steps.
![](https://us.v-cdn.net/5021068/uploads/editor/0x/k351fayvl43f.png)
![](https://us.v-cdn.net/5021068/uploads/editor/h9/1plenhdgvm97.png)
![](https://us.v-cdn.net/5021068/uploads/editor/rw/ixnw6pfxb149.png)
Thanks (and sorry if this is a newb question)!
Replies
ZBrush might be OK for test bakes but especially if you want normal maps that look good inside a game engine you will have more luck with the apps he's recommended.
Handplane is nice to use and faster than xNormal from what I have tested so far. At the moment, xNormal still provides some more settings/features. See which one suits you best.
So best is to find the baker that make your normal map to match the game engine requirements.