^ get a slowcooker that way you can load it in the morning, and have a bowl of hot chicken stew in the evening; doesn't take much space and it's pretty cheap too (at least here in Russia) I use it for lots of stuff like cooking rice, soup, some moderately healthy baking (baked stuff isn't healthy, but you can make it less…
I'm not a character artist but I really enjoy seeing the way you've been doing muscle and figure studies with drawing over the images to get an understanding of proportions and where muscles are and how they interact in each pose. If you went on to also sculpt sections of the bodies based off of the individual images I…
Its usually the case that it is as simple as that. A checkbox or drop down that has not been set. More so in later releases of some Autodesk products. If you do shoot yourself (I suggest that you don`t), make sure all required interactive parts are set before you pull the trigger. As you may only be doing this once (unless…
Looks cool. That lighting issue that you were seeing on your patio there, it sorta looks like stepping from the falloff of the light. Did you try altering the angle a little bit? Not that I follow arch vis very much...but I've noticed quite a bit of people utilizing the Unity engine for this type of work. Mainly, being…
After a quick test the results don't seem so different from Remesher, but maybe a bit faster and more interactive. Some areas that felt like they should have been simple have given me some weird results despite adding guides, and I've had holes appear in the mesh in some areas. Pretty cool app anyways, not sure if it's so…
@stickadtroja This does become an issue when you talk about Kickstarter and early access when customers are actually riding along with the creative process. If the only interaction a customer is experiencing is the end result (like food) then the customer shouldn't care what the developer says as excuses. But if you decide…
that Beyond video was quite cool. I'm always up for more Ellen Page in games :D Also The Last of Us looks even more amazing in gameplay. The subtle details of how the main characters move and interact is really, really impressive. Also, I don't think I've seen a game that used HDR lighting as effectively either. Then again…
Thanks! Will check it out. Looks like some great info. Currently trying to make my way through the tutrorials on the allegorithmic website, they seem pretty good at getting down and dirty with the basics but i like the idea of something a bit more interactive too. Will get the details off you @DInusty Bit of a mashed up…
very impressive how you solve small switches interaction (with a beam) I'd recommend to put and avatar to your seat, so user can "anchor" himself in the VR ;-) , that helps me a bit in my VR demos. I am using Unity3D to build prototypes. For avatar controls I use IK + unity "mechanim" animation system, that helps to bind…
Observe the real world around you and try to see way colors work on real surfaces.. Look at the real world, and do painting studies. Usually called "painting from life". The book Color and Light: A Guide for the Realist Painter by James Gurney is full of great examples of this, paintings he made from life of specific color…