Uly - You're absolutely right, but alot of game models I have looked at also have that same specular, heh. Ok, the texture is looking pretty blah right now. I'm trying to get the chest damage right. It had better start coming together soon because I'm starting to lose interest..! I'll try to step it up a bit. And here is…
if you arent interested in writing a 'novel' then try your hand at writing a game design document. the point is just to get your creative juices flowing. everyone needs practice at writing. im going to attempt at least a short story, doubt ill get to 50k words but we'll see. overwhelmed? need to break it down to simpler…
Do you have any of your previous attempts with the bottle saved? I would try and darken up whats behind the octopus, possibly the edges of the bottle as well, then add some sort of highlight over the front. As I said that I was trying to think about how you were going to do it and I would have no idea :/ Just try a bunch…
Vailias: Yep, you're right... this brings me to the reason why I had to write a script to use Merge to Center and Collapse - try using Merge To Center on a selection of verts in a control mesh of a Subdiv Proxy in Full Mirror mode ... try it a few times, and it WILL crash. I've replicated this on several different…
Hey man how is it going? It looks like you're off to a good start on the basemesh. I would try and apply what Neox said to the body. Try and remove most of the poles on the body so that way they don't get in your way when sculpting. Also I would try and make your edges as evenly spaced as possible, that way when you…
You can try splitting the limbs out into different subtools at the start during block-in. I personally find it easier to control things when I do that. I'm not sure if style was mentioned but it might be good to show us what you are trying to go for, so people can give you advice. Also, if you have the time, maybe gather…
I put a write up of my process, scroll down on page 3 and you'll see it. It starts at comment #69 :) http://www.polycount.com/forum/showthread.php?t=115101&page=3 Thanks for all the positive feedback. :) Update 4/22/2013: I got around to the final texture pass this weekend. I used a mixture of handpainting and dDO. dDO is…
I am creating a Tree asset for CryEngine and having some problems with the proxy. It`s only going to be on the trunk, i have 3 lod`s on my tree but when i am trying to export the tree without the proxy it seem to work but with the proxy the lod`s are getting deleted in CE3 and my material is then only my Trunk material not…
Hello, trying to create character LODs using crytek 3.4.1. Tried to use the documentation found over at the CryWiki, but the file they provide for me to follow along with seems to be vastly different from what the documentation says it includes. The file itself seems to be very much at odds with what has worked in the past…
@mutedwrrrJW Thanks! I don´t use bsp at all. Everything is modeled in 3ds max and then put together in UE4. Here is my building set so far. Sorry for my lack of updates. I´ve been crunching with this day and night. I created a better system for modular buildings using parent blueprint class that controls exterior wall…