you probably want to look at unreals one file per actor system and develop your workflow around that. I coudln't tell you best thing to do I only work solo. on a team you need the ability for multiple people to update the level, so if the way to do that is a maya file that has less flexibility than an unreal level where…
In this project i have created a Rural gas station set in the Arizona desert. The aim for this project is to improve my environment skills and scene lighting skills. I have a hybrid block out of the scene created and the basic look of the scene has been created but a lot of change is to come so i will be posting updates to…
Day 10: Had to work late and then spent the time gaming with my partner before bed. xP BUT Day 11: Did a lot to bring my previous block out into a cohesive form. Still certainly needs work to be a "finished" model, and I might pursue that path just to get the practice. Will keep updating as I go!
I'd definitively say that your latest BD-1 work is your greatest so far. You should update your portfolio aswell since you feature work from 2 years ago, the pokeball has very sharp edges for example. Other than that, look around the web to improve your skills! For a prop artist, I suggest looking into environment art and…
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
Hello! I'd like to ask for any thoughts, advice and suggestions for my current portfolio (<- link) - primarily on the 3D stuff I've included, although any thoughts about my concept art are also appreciated. I'm less confident in my 3D skills so I'd love to know what aspects I should brush up on and refine further to…