Image here is blurry you dont even have to zoom to see it , I have no idea how videos are looking as they cant even load for me or if they do are completely black Concept is night scene/cloudy day yours look day time lid by the sun so if you want to match the concept art you should tweak a few things
hello fellow polycounters, I am seeking advice concerning best practices for providing maps in the metallic/roughness PBR workflow. The tldr version of my question is this: Do you think it is a good idea to use vertex colors to provide roughness and metalness information if it saves on texture samplers? I have experimented…
i think you've demonstrated why having fewer inputs is probably for the better. you are a single person and have pages of opinions about a character. multiply that by hundreds or thousands of fans and what is the character designer going to do with all of that? a programmer builds a tool to search all the responses and…
I'm currently working on a project that will hopefully help toward my portfolio! I'm working on a discipline I want to go into - Character art, and a discipline that I struggle with - Environment art. The fable game series inspired me to pursue this direction of career path, it was the reason I went to university and the…
Well, you've identified the main issue with this approach. That being that if the texture doesn't line up you're buggered Trim sheets are a great way to handle large bits of architecture or anything that can take advantage of 1dimensional tiling but when you want to use them on a unique prop you will encounter a lot of…
They only list support for that version, but normally plugins work for certain ranges until an update changes how relevant features work, but that's normally not enough yearly to break everything. I'll test it out for you, is there a particular version you want me to try? I think my student Autodesk account lets me…
Looks awesome! I was thinking about importing the Glock model i'm currently working on in to FO4. I have a bunch of accessories made for it already (suppressor, extended magazine, etc.) that i'm wanting to use as attachments for the workshop in game. I've looked around but i cant seem to find the answers online, how are…
Maybe this isnt the right career path for you then? You dont need to be a tallented concept artist or draw amazingly well to be a great 3d artist (granted they will help you a ton). But if you do not understand the fundamentals of art such as form, lighting, color theory and such you will never be a great artist. The…
Currently working on the ranged class. Hate how stiff those neutral standing poses look. Maybe I should make something little different instead, a small leap or so. Is it a rule to make them plain standing or anything? : P Also want to add some details to his face, it looks kinda childish and plain. Anybody has a different…
Hey dude these wires should sort out your pinching, just connect the green lines up to the next line, I assume this will be ok but I cant see whats up there :P also delete that red line, will make the smoothing weird! and the blue lines will make that bevel harder but again I didn't know if that's what you wanted :P